While the mounts were not often used by players, they also did not exactly receive negative criticism. Players that did end up using mounts missed a lot of what makes Dragon Age a strong series, which is a shame. The banter between companions being disabled is what really drove players to not use mounts, as most gamers play Dragon Age games for the characters and witty writing. Riding mounts turned out to disable all other actions in the game such as interacting with NPCs, partaking in combat, picking up objects, and even hearing the character-driven banter between companions. However, when the game actually came out, the mounts turned out to be more trouble than they were worth. The addition seemed like a logical step toward a fully open-world Thedas. Among the mounts included exotics such as the nuggalope, harts, dracolisks, and a variety of horses. Not only was it a new way to get around, but the creatures added lore to the world of Thedas and its animal inhabitants. When Bioware first revealed that ridable creatures would be a part of Dragon Age: Inquisition, fans were ecstatic.
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